Vizrt at IBC 2025
What’s New
Viz Engine 5.4
The 5.4 release centers on “create once, publish everywhere” workflows. It boosts capabilities in adaptive graphics (automatically adjusting layouts/aspects for different screens), better integration with HTML5, and collapsing complexity so operators don’t have to manage multiple output pipelines.
They also emphasize that 5.4 helps reduce costs by removing redundant steps in graphics pipelines, allowing creative teams to focus on story, not format juggling.Viz Arena 6
A significant upgrade in their sports/AR line: Viz Arena 6 introduces AI-driven calibration (so AR overlays stay locked to the field more reliably, even during camera movements) and an improved keying engine (Sports Intelligent Keyer) that better discerns foreground/background with less manual setup.
In tests, producers saw AR graphics align faster (they claim up to 10× faster deployment than before) with fewer artifacts when cameras move.Production Automation & Workflow Integration
Beyond graphics, Vizrt emphasized automation (e.g. Viz Mosart) to orchestrate switching, screens, and graphics in more intelligent, controlled ways. The demo pods at their booth focused on live event automation, connecting TriCaster systems and automating camera + graphics sequences from fewer operators.
They also pointed out tighter integration across their tool suite — Virtual Studio Go, Viz Arc (multi-engine control), Viz Pilot Edge, and more, so content creation, control, playout, and distribution can share logic and assets.
What You Stand to Get
Less duplication, more consistency
You won’t need entirely separate graphics setups for TV vs mobile vs social. Viz’s newer tools let you design once and adapt automatically, ensuring brand consistency and saving labor.Faster deployment & lower risk
With AI calibration and smarter keying, live graphics get locked in quickly, with fewer alignment errors — fewer graphical glitches, fewer manual tweaks, better speed to screen.Scalability without complexity
For producers operating multiple channels or needing to output to many device types, this reduces scaling costs and complexity. You don’t need to double your systems to double your outputs.Stronger integration, fewer silos
If your operation bridges studios, remote sets, virtual sets, and live events, the tighter integration across Viz’s tools gives you an architecture you can “see through,” not a patchwork of point solutions.
In short: Vizrt’s IBC message is that graphics, AR, and automation are no longer special-edge tools — they’re becoming foundational and more accessible without compromise.